The INF@NZIA DIGI.tales 3.6 project is funded by the Ministry of Education, Universities and Research in the context of the Smart Cities and Communities and Social Innovation – PON – Research and Competitiveness call.
The project involves Italian business and university excellences in the field of learning technologies. The consortium is led by Engineering and is made up of six other partners: Fastweb, iCampus business consortium, La Sapienza University of Rome, Federico II University of Naples, University of Trento and University of Salerno.
The project also benefits from the participation of three administrations representative of different geographical areas of Italy: Municipality of Rome, Campania Regional Education Authority and Province of Trento. The administrations involved had the role of carrying out experimentation of the project results, offering a wide context of experimentation of devices and technologies.
As stated in the subtitle of the project, “Improving learning between 3 and 6 years”, the priority target of INF@NZIA DIGI.tales 3.6 is children in the aforementioned age range, through the development of research activities aimed at defining both methodologies and technologies to support curricular activities in nursery school and the first year of primary school. But the scope of the project is much wider and is not aimed exclusively at the school environment.
On the one hand, the project aims to establish a school-family-city continuum, enhancing the socio-cultural and territorial context, such as museums, theme parks and so on, and on the other, involving school administrations, teachers and families studying and developing participatory methodologies, and promoting actions to improve the quality of administrative services, through the use of technological infrastructures that exploit Cloud systems.
The specific objectives are:
- conceive, design and implement integrated Advanced Learning Environments that can become part of the curriculum for nursery schools and the first year of primary school
- create situations of learning, growth and teaching that are in accordance with the principles of continuity and the harmonious and integral growth of the youngest
- build areas for expression and multi-sensory experience that enable symbolic play, exploited in situations of digital play and mediated by multimedia languages
- promote more intense and effective participation and relations among the different parties involved in the education process (teachers, parents), with aim of creating of a more conscious sense of joint educational responsibility.